Aqualior

God of Oceans and Rivers

Alignment: Chaotic Good

Goals and Purpose of the Faith: Explore the seas, pray for good winds and good harvests from the sea and protect creatures of the seas.


Specialty Priests

Minimum Ability Scores: Wisdom 9 (For 10% Experience: 16 or better Wisdom)
Races allowed: Seafaring races Gender Allowed: Both
Nonweapon and Weapon Proficiencies
Nonweapon Proficiency Required: Swimming Recommended: Fishing, Rope use, Seamanship, Weather Sense, Navigation, Reading/Writing, and Religion.
Weapon Proficiency Required: None Group Crossovers: Priest, General
Duties of the Priesthood: Guidance, Marriage.
Religious raiment: Aqua or Sea Green tunic
Armor and Weapons allowed: Belaying pin, bill, harpoon, javelin, net, scourge, spear, sword/cutlass, and trident. Any shield; no armor.
Spheres of Influence: (Major) All, Animal, Divination, Elemental, and Weather. (Minor) Charm, Combat, Plant, and Protection.
Powers: Automatic successful saving throw vs. water spells, Water Breathing (Once/day), Can determine approximate depth, Infravision (same as an elf), Beginning at 5th level to 8th level can learn a new language for aquatic beings, and at 8th level can Shapechange into marine animals (3 times/day).
Turn Undead: nil
Special Followers: At 8th level, a priest of Aqualior will receive 15 followers. They are 1 5th level priest, 3 3rd level priests, 6 1st level priests, and 5 aquatic beings. On adventures, two of the priests may be taken. On water borne adventures, some of the aquatic being may be taken.
Place of Worship: Temple Holy Day: New Moon (High Tide) Offering: Precious Metal
Frequency of Offering: Monthly
Symbolic Animal: Dolphin Symbolic Weapon: Trident Symbolic Colors: Aqua and Sea Green

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