Harbinger

The Herald

Patron of Heralds, Spies, and Bards

Alignment: Neutral

Goals and Purpose of the Faith: To convey information and to maintain diplomacy.


Specialty Priests

Minimum Ability Scores: Wisdom 12, Charisma 10 (For 5% Experience: 16 or better Wisdom or Charisma) (For 10% Experience: 16 or better in both Wisdom and Charisma)
Races allowed: Any Gender Allowed: Both
Nonweapon and Weapon Proficiencies
Nonweapon Proficiency Required: Reading/Writing Recommended: Etiquette, Heraldry, Modern Languages, Navigation, and Religion.
Weapon Proficiency Required: None Group Crossovers: Priest, General.
Duties of the Priesthood: Guidance, Marriage, and Missions.
Religious raiment: Tunic and white feathers worn on the head.
Armor and Weapons allowed: Club, javelin, mace, maul, polearm, quarterstaff, spear, and trident. All non-metal armor and all shields.
Spheres of Influence: (Major) All, Charm, Divination, Protection, Sun, and Travelers. (Minor) Elemental, Guardian, Necromantic, and Plant.
Powers: Soothing Word (3 times/day), From 1st to 8th level will gain a new language for each level, and at 8th level Charm/Fascination (3 times/day).
Turn Undead: nil
Special Followers: At 8th level, a priest of Harbinger will receive 20 followers. They are 5 3rd level priests, 5 1st level priests, 1 3rd level bard, 1 3rd level thief, and 8 normal men and women who can read and write. On adventures, two of the priests, 1 thief, 1 bard, and 2 of the men and women may be taken.
Place of Worship: Temple, Inns, and taverns Holy Day: Before missions Offering: Feathers
Frequency of Offering: Varies
Symbolic Animal: Pegasus Symbolic Weapon: Javelin Symbolic Colors: Blue and White

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