Alignment: Neutral
Goals and Purpose of the Faith: To help people find "luck" in their lives and gives council for success.
Specialty Priests
Minimum Ability Scores: Wisdom 12, Charisma 12 (For 5% Experience: 16 or better Wisdom or Charisma) (For 10% Experience: 16 or better in both Wisdom and Charisma)
Races allowed: Any Gender Allowed: Both
Nonweapon and Weapon Proficiencies
Nonweapon Proficiency Required: Astrology Recommended: Gaming, Reading/Writing, and Religion.
Weapon Proficiency Required: None Group Crossovers: Priest, General, Rogue.
Duties of the Priesthood: Guidance, Marriage, Missions, and Vigilance.
Religious raiment: Gold Headband and Green tunic with gold trim.
Armor and Weapons allowed: Club, lasso, net, quarterstaff, sling, and staff sling. No armor or shields.
Spheres of Influence: (Major) All, Charm, Divination, Elemental, Healing, Protection, and Summoning. (Minor) Animal, Creation, Guardian, Numbers, Plant, Sun, Time, and Weather.
Powers: Charm/Fascination (3 times/day)
Turn Undead: nil
Special Followers: At 7th level, a priest of Marlexa will receive 20 followers. They are 1 5th level priest, 3 3rd level priests, and 16 1st level priests. On adventures, three of the priests may be taken.
Place of Worship: Temple Holy Day: First Quarter Moon Offering: Valuables
Frequency of Offering: Monthly
Symbolic Animal: Rabbit Symbolic Weapon: Staff Sling Symbolic Colors: Green and Gold