Ora

The Weaver of Magic

God of Magic


Alignment: Neutral

Goals and Purpose of the Faith: Maintain the source of Magic, preserve and teach spells and rituals, encourage correspondence and the exchange of ideas and spells between mages.


Specialty Priests

Minimum Ability Scores: Wisdom 12, Intelligence 13 (For 5% Experience: 16 or better Wisdom or Intelligence) (For 10% Experience: 16 or better in both Wisdom or Intelligence)
Races allowed: Elves, Half-elves, and Humans Gender Allowed: Both
Nonweapon and Weapon Proficiencies
Nonweapon Proficiency Required: Spellcraft Recommended: Reading/Writing, Religion, Ancient Languages.
Weapon Proficiency Required: None Group Crossovers: Priests, General, Wizard
Duties of the Priesthood: Guidance, Marriage, and Education.
Restrictions of the Faith: Priests receive 4-sided hit dice.
Religious raiment: Blue robes with silver trim
Armor and Weapons allowed: Belaying pin, dagger/dirk, dart, knife, quarterstaff, and sling; no armor or shields.
Spheres of Influence: (Major) All, Astral, Charm, Divination, Elemental, Healing, Protection, and Summoning. (Minor) Animal, Guardian, Necromantic, Plant, Sun, Weather, and Time.
Powers: Inspire Fear 2 times/day, From 1st to 8th level, the priest gains one language/level, Infravision at 3rd level (same as an elf), and Shapechanging at 8th level.
Turn Undead: Normal
Special Followers: At 9th level, a priest of Ora receives 18 followers. They are 3 3rd level priests, 6 1st level priests, 1 5th level mage as a consultant, 1 3rd level fighter, and 7 1st level fighters as guards. Three of the priests (only one 3rd level), one mage, and two fighters may be taken on adventures.
Place of Worship: Temple Holy Day: Full Moon Offering: Valuables and/or Items of magic
Frequency of Offering: Monthly
Symbolic Animal: Owl Symbolic Weapon: Quarterstaff Symbolic Colors: Silver and Blue

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