Solarius

God of the Sun, Light, Healing, Redemption, Strength, and Ancestors

Alignment: Neutral Good

Goals and Purpose of the Faith: To bring light to the world, to provide healing to the injured and strength to the faithful.


Specialty Priests

Minimum Ability Scores: Wisdom 12, Intelligence 12 (For 5% Experience: 16 or better Wisdom or Intelligence) (for 10% Experience: 16 or better in both Wisdom and Intelligence)
Races allowed: Any Gender Allowed: Both
Nonweapon and Weapon Proficiencies
Nonweapon Proficiency Required: Healing Recommended: Reading/Writing, Religion, Navigation, Spellcraft, and Herbalism.
Weapon Proficiency Required: None Group Crossovers: Priest, General, Wizard
Duties of the Priesthood: Guidance, Marriage, Missions, Vigilance, Education, and Prophecy.
Religious raiment: Helm and Plate or Chain armor
Armor and Weapons allowed: All Metal Armor and all shields, all bows, mace, crossbow, dagger/dirk, dart, javelin, knife, morningstar, and spear.
Spheres of Influence: (Major) All, Divination, Healing, Necromantic, and Sun. (Minor) Charm, Elemental, Plant, Protection, and Time.
Powers: Detect secret doors (same as an elf), Infravision (same as an elf), at 5th level can lay on hands of healing, at 8th level Prophecy, and at 10th level can cast Chariot of Sustarre once/day.
Turn Undead: +1
Special Followers: At 9th level, a priest of Solarius will receive 18 followers. They are 3 3rd level Priests, 6 1st level Priests, 1 3rd level Fighter, 2 1st level Fighters, 1 3rd level Mage, 2 1st level Mages, 1 3rd level Bard, and 2 1st level Bards. Three of the Priests, 1 Fighter, 1 Mage, and 1 Bard may be taken on adventures.
Place of Worship: Temple Holy Day: Summer Solstice Offering: Valuables
Frequency of Offering: Annually
Symbolic Animal: Phoenix Symbolic Weapon: Spear Symbolic Colors: Red and Yellow

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