Alignment: Neutral
Goals and Purpose of the Faith: To protect nature and promote the continuation of the cycles of nature.
Specialty Priests (Druids)
Minimum Ability Scores: Wisdom 12, Charisma 15
Races allowed: Human or Half-elf Gender Allowed: Both
Nonweapon and Weapon Proficiencies
Nonweapon Proficiency Required: Agriculture Recommended: Animal handling, Fire-building, Fishing, Weather Sense, Healing, Herbalism, Reading/Writing, and Religion.
Weapon Proficiency Required: None Group Crossovers: Priest, Warrior, General
Duties of the Priesthood: Guidance, Marriage, and Vigilance.
Religious raiment: Robes or Leather armor
Armor and Weapons allowed: Leather armor and Wooden shields, club, sickle, dart, spear, dagger, scimitar, sling, and staff.
Spheres of Influence: (Major) All, Animal, Elemental, Healing, Plant, and Weather. (Minor) Divination.
Powers: +2 bonus to saving throws vs. fire or electrical attacks, druidic language, at 3rd level can identify plants, animals, and pure water, at 3rd level can pass through overgrown areas without leaving a trail and can move at normal speed, can learn languages of woodland creatures, at 7th level is immune to charm spells cast by woodland creatures, and at 7th level can shapechange 3 times/day.
Turn Undead: nil
Place of Worship: Nature Holy Day: Seasons Offering: Seeds
Frequency of Offering: Annually
Symbolic Animal: Deer Symbolic Weapon: Scimitar Symbolic Colors: Brown and Green