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-----Gimplefwick continues his planning, "We can rig some spike traps around the windows, so that when our friends try to come in there, they'll get a nice rusty, iron spike in their mug. We'll also stick all the nails around the inside of the windows, so that when they try to haul their carcasses inside, they get a handful o' sharp nails. And I'll scatter me caltrops around the floor, too. They're still poisoned, so that'll be even more fun fer our visitors. Just remember to have everybody reinforce their boots afore we get started. Now that just leaves the door we came in and the cheesemaker's door. I say we just take some of our sandbags and block off the cheesemakers’ door. Anybody got any ideas fer the entrance door? Have ye got any spell traps fer that door, Seth? I'm runnin out of ideas and equipment."
-----The Dread Pirate continues, "Errmm, maybe we'd better pay the cheesemakers off, too. We don't want 'em callin the city watch on us fer diggin holes in their floor and slaughterin wizards."
-----Dalyor almost begins to protest the changes the Dread Pirate proposes until the halfling mentions paying off the cheesemakers. He smiles a pale weakly grin as he takes some gold coins from Gimplefwick. With a wink he turns and walks toward a side door that leads to where the cheesemakers keep their home.
-----Before he disappears through the door, he coughs and spits up some phlegm. He then turns and says, "Ay, fer dat door, ya kin rig up’n one o’ t’ose sacks o’ curd o’er them vats. Tie ‘em up o’er da door n’ puts a trip rope along da bottom o’ da door. Da curd’ll make a rude surp’ise fer any it’ll hits." With a shrug, he then goes through the door.
-----The human guard then introduces himself to the Dread Pirate with a smile. "By the way, I am Brandel Warnox, a disciplined warrior by trade. You’re going to need help digging those pits. I think that Krord and I can take that job for you." Brandel puts his hand on Krord’s arm and the huge guard smiles down at them.
-----"Aye," the dwarf adds bowing to Gimplefwick, "I be lendin’ a hand at that too. Name’s Runik Balaphar." Getting a better look at the Dread Pirate’s attire and parrot, Runik cocks his head and narrows one eye. He then asks, "Ya be a seafarin’ sort?"
-----The Dread Pirate sticks out his hairy belly and proudly declaims, "Shiver me timbers, I be the Dread Pirate Gimplefwick WispyBeard, scourge of the seven seas, pillager of the coasts, layer of traps, slayer of the undead, bane of the wicked, explorer and adventurer of the inland paths of the world! And this be me parrot, Precious." The Dread Pirate waggles his shoulder, causing the moldy parrot to jiggle about, in some semblance of life. The Dread Pirate then struts around for a bit, looking for some loose boards to make spike traps with.
-----Seth smiles at the references and mutters, "No decent lady of any race or persuasion is safe with him around." He looks at the door and then states, "Care of the Lady of Painful Indulgences, I have a web spell. While it may not be a trap it can seal off the door and any in the way. What do you think, Dread?"
-----He turns to the three fighters. "The main thing to remember is that wizards can't cast their spell if they get interrupted. If you punch them, kick them or hit them with a shovel, even if they do not get hurt much, it stops them thinking. And to cast spells you really have to think hard."
-----He looks around the room and nods at the suggestion of leave bags of dirt around. "If we spread out as well, it will help if one of them does manage to cast a spell. The further we are each away from each other the less chance there is of us all getting caught by the one spell."
-----A bit later, Brandel works with the rigging that holds the curd bags over the vats. He quickly constructs a harness just right for the Dread Pirate. In the meantime, a shovel is found among the tools of the place and the big one named Krord sets about digging the two pits in front of the barn doors.
-----Soon Brandel calls the Dread Pirate over and explains, "I think this will prove useful to get you up high enough to set your nails around those high windows. We can get Krord to man the rope." With that the big dumb guard bounds out of the shallow pit he has already dug with an eager look on his face.

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