Alignment: Lawful Good
Goals and Purpose of the Faith: Promote sensible solutions and actions
Specialty Priests
Minimum Ability Scores: Wisdom 13, Charisma 12 (For 5% Experience: 16 or better in Wisdom or Charisma) (For 10% Experience: 16 or better in both Wisdom and Charisma)
Races allowed: Any Gender Allowed: Both
Nonweapon and Weapon Proficiencies
Nonweapon Proficiency Required: Religion, Etiquette Recommended: Modern Languages, Reading/Writing, Local History, Ancient History, and Musical Instrument
Weapon Proficiency Required: None Group Crossovers: Priest, General
Duties of the Priesthood: Guidance, Marriage, Missions, Education, and Vigilance
Restrictions of the Faith: Priests use 6-sided dice for hit points.
Religious raiment: Helmet and Breastplate
Armor and Weapons allowed: All bows, quarterstaff, spear, short sword, knife, dagger/dirk, all armor and shields.
Spheres of Influence: (Major) All, Charm, Creation, Divination, Law, Protection, and Wards. (Minor) Animal, Guardian, Healing, Necromantic, and Numbers.
Powers: Soothing Word (3 times/day), From 1st to 4th level the priest receives an extra language, Immunity to Confusion or Feeblemind spells, At 5th level can lay on healing hands as a Paladin.
Turn Undead: Normal
Special Followers: At 8th level, a priest of Vestal will receive 20 followers. They are 1 5th level priest, 3 3rd level priests, and 16 1st level priests. Two of the priests may be taken on adventures.
Place of Worship: Temple Holy Day: Winter Solstice Offering: Valuables
Frequency of Offering: Annually
Symbolic Animal: Dove Symbolic Weapon: Short sword Symbolic Colors: Gold and White