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-----"Cautious. Sound advice." Sol nods his agreement, completely, blissfully unaware that he'll be anything but.
-----Raven and the wolf take point and lead the group into the south corridor.
-----Garrison walks behind Raven a bit letting the torch throw its light into the dark spaces before them. The corridor they enter is fairly wide letting two people walk side by side easily. Within a few feet, the party comes to an intersection where one corridor leads off to their left while another one leads to their right. Both of these side corridors end in about thirty feet with a door at the ends.
-----The main corridor continues straight ahead, ending in about thirty feet where it enters into a large room beyond. A small amount of daylight is coming from the room ahead where perhaps there is a window or a hole made from damage to the place.
-----No sound is heard as the adventurers stand where the passages intersect.
-----Sol points westwards again, towards one of the doors. His choice seems to have been made at random and he shrugs to the group to confirm this, and to show he doesn't really mind which way.
-----Sarah shakes her head and points straight forward toward the room with light coming from it. "That looks more interesting," She whispers.
-----"Raven's choice then," Sol replies with a grin.
-----Raven says, "Give me a minute and I'll see if I can see any tracks." Raven quickly scans the floor.
-----The hunter kneels down toward the floor while Garrison holds the torch over his head casting some light on the stone floor.
-----Sol nods and proceeds to drum his fingers momentarily on his right thigh.
-----Raven points to the room that is straight ahead and has light coming from it. Raven says, "The big lizards went that a way." Raven readies his swords and then moves forward.
-----Sol looks a bit regretfully at the doors on both sides, though decides that they can always come back to them. He quickly jogs to Raven's side and continues by the hunter's side down the corridor.
-----"Told ya!" Sarah says to Sol, then follows Raven into the room.
-----The corridor leads into a chamber that was once the entrance hall to this small stronghold. The hall is offset from the corridor as it angles left at forty-five degrees. Being thirty feet across, it leads into another corridor across the way that heads directly south.
-----The light source comes just from everyone's left where the light filters through the old frames of the long missing double doors. Most of the portals to the outside are covered and concealed by thick vines that make it difficult to look out onto the courtyard. Here, the sound of small insects creaking and buzzing is heard from beyond the foliage.
-----To the right, in the middle of the stone wall, stand two large closed wooden doors that look as though they could lead to the main hall. On each side of these doors are rusted metal sconces half hanging from their mountings in the stones.
-----"Oh yes, much more interesting." Sol jokes as he looks over the empty area, though his eyes do linger on the large set of double doors.
-----"Oh hush, you'll find something to kill soon enough." Sarah says gently and jokingly as she walks up to the double doors. "I know such gentlemen as yourselves aren't going to wait for a lady like me to open this door for you." She jokes, but in all seriousness she has learned she shouldn't be the first one to rush into strange rooms so she waits for Sol or Raven to lead the way.
-----"O' course not, madam. Tell ye what Raven, while ye check fer tracks...Garrison, give me a hand wi' th' doors if ye please." Sol walks up to the wooden doors and with or without the ranger's help, promptly opens them.
-----Raven shakes his head, "Always in a rush..." Raven goes to help Sol.
-----Sarah smiles, "You get there quicker that way." Grinning, she takes a few steps back to let the warriors open the doors.
-----Sol looks at Raven oddly and replies as he opens the door with the offered aid, "When time is an issue, yes."
-----Before Garrison can place his torch down, Sol and Raven are already in front of the double doors. The young warrior grabs the latches of both doors and with an unintentional sort of flourish throws the doors open into the grand hall.
-----There, before them with the light streaming in from behind them, the adventurers see a large room, some forty by sixty feet! Obviously, this was indeed the main hall to this place and the torn banners that adorn the walls hint at the faded magnificence of the place. The great windows are darkened and rendered useless by the vines that have grown up outside the walls. Old broken chairs and tables are scattered here and there between the doors Sol opened and the far wall.

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