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-----"I wonder how they managed to carry her body off with those guards swarming over the well last night." Kazel looks at the other two and thinks for a second. "I'll stay here to help. If any fight breaks out, it'll be here with these assassins..."
-----Seth looks at Kazel, "So you all still want me to go back or help with the fight, not that I’m much of a fighter though?"
-----"We still need someone to tell the guild what we found here. I can come with you if you want. It doesn't matter to me," Kazel responds.
-----Gimplefwick's eyes light up at the thought of swinging into the room on a rope, cutlass waving and shards of glass from the broken window flying through the air. He then begins casting sidelong glances at the rope and toying with his new sword. As the others discuss who will go back to the guild and who will stay, the Dread Pirate starts edging towards the rope, fingers flexing and unflexing.
-----Seth shakes his head, "No I will go, and I will ask Albert to keep an eye on you so I know if anything bad happens. Kazel, keep an eye on the Dread Pirate. I think he is about to board that room! Take care, you two!!"
-----With that Seth walks back around to the side where the other window is and starts to climb down.
-----Kazel watches Seth go, then turns back to the Dread Pirate. "Well, I really want to find out who that cloaked figure is. By the way, crashing though a window really hurts, so says my old friend the bum when he got tossed out of one..."
-----Gimplefwick sighs disconsolately and sits back down. He gazes mournfully at the rope and then waits for reinforcements to arrive.
-----"We still have time to see where that merchant is going," Kazel says. "I don't think that dead woman is going anywhere soon by herself."
-----Gimplefwick looks up and nods slyly, "Aye, why don't ye go follow the merchant. We might need to know where they are goin. They might have another hideout besides this one. We don't want any of 'em to escape."
-----"I'll be back soon, or just tell the crow to find me." Kazel moves over to the side they come from. "If ya really have to fight her, make sure she's dead this time, alright?" she says with a smile as she disappears off the roof.
-----Kazel descends this time into the alley behind the inn so she doesn’t attract attention of anyone on the street. Just as her feet touch the ground, the sound of footsteps is heard off to her right. This was the direction the muscular woman in the studded leather had the left the alley climbing over a fence. As Kazel steps back into the shadows, she sees two forms leaving the inn from just around the corner, obviously through a back door. They appear to be the "merchant-assassin" and the other dark form Kazel saw through the window. The two head away from the inn and Kazel’s alley, walking behind the houses in this block.
-----Kazel starts to follow the two people at a moderate distance. As she does, it suddenly begins to rain. The two people walk behind three of the homes that are next to the inn on the street facing the gate. Kazel keeps up with them crawling over the fences that separate each small property. Unfortunately, if the two people are talking with one another, the rain drowns out any chance to hear them. Luckily, the shadows seem to swallow Kazel up and the rain helps to mask her movement.
-----The two people then stop at the back door of a medium-sized building that faces out on the street to the north. Kazel sinks fully into the shadows as the two people peer around behind them. The assassin looks around with those unmistakable eyes. Kazel then gets a glimpse at the other person and sees a man beneath the hood of the cloak. His skin texture looks old and wrinkled. They both turn and enter the building closing the door behind them. Kazel remembers that the building is the shop and home to a blacksmith. It is at that moment that Kazel hears a crash as if glass breaking somewhere from one of the buildings behind her. She turns and looks back toward the inn.
-----"I knew it," Kazel sighs. She wonders for a second if she should go back to help the pirate, but the image of old Dofgar reminds her of the promise to find out information for the good of her friends and the place she calls home. With that in mind, she continues carefully closer to the building and looks for windows and ledges to listen in on or break into.
-----The shutters to the back windows are closed, but Kazel creeps up close to one and listens. Through the closed portal, she hears a low husky voice with an accent say, "De disks haft bean pressed. By ze morning, zey wilt be ready fer da paint."

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